New World Interactive https://newworldinteractive.com/ We Craft Tactical Playgrounds Thu, 12 Dec 2024 17:08:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.8 https://newworldinteractive.com/wp-content/uploads/2022/03/logo512x512-orange-150x150.png New World Interactive https://newworldinteractive.com/ 32 32 Update 1.17 Operation: Resurgence – Hotfix #1 https://newworldinteractive.com/update-1-17-operation-resurgence-hotfix-1/ Thu, 12 Dec 2024 17:08:30 +0000 https://newworldinteractive.com/?p=1877 Hey everyone! In addition to the fixes included in this hotfix, we want to assure you that your feedback regarding crossplay and lobby size limits has been heard loud and clear. While we can’t provide specific details yet, we’re committed to finding a resolution that will satisfy everyone. We’ll share updates as soon as we […]

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Hey everyone!

In addition to the fixes included in this hotfix, we want to assure you that your feedback regarding crossplay and lobby size limits has been heard loud and clear. While we can’t provide specific details yet, we’re committed to finding a resolution that will satisfy everyone. We’ll share updates as soon as we have more information. 

Thank you for your continued support!

Resolved Issues:

Crossplay

  • Fixed a crash for Steam players when they accepted an invitation from EGS players while in Local Play or Matchmaking.

Localization

  • Corrected a Korean translation error in the Game tab.
  • Resolved an issue where draft text appeared in the News Feed.

Technical

  • Fixed an issue where the crossplay setting turned off after leaving suspend mode with no internet connection.
  • Resolved a hardlock after resuming from suspend mode during an online match loading screen.
  • Fixed an issue preventing match search via Activities on Xbox platforms.

Tech Art

  • Fixed misplaced IR flashlight beam visual effects for spectators in all night game modes.
  • Addressed an issue where the default character preset appeared in 3rd person instead of the selected character preset.
  • Corrected a wrong texture on the M4A1 muzzle in 3rd person view.
  • Resolved gas mask clipping issue with the Revolt Cap.

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Update 1.17 Operation: Resurgence – Release Notes https://newworldinteractive.com/update-1-17-operation-resurgence-release-notes/ Thu, 05 Dec 2024 17:32:58 +0000 https://newworldinteractive.com/?p=1807 Hello again soldiers! Welcome to the release notes for Update 1.17 Operation: Resurgence! The leaves are bare, the smell of snow is in the air, and if you’re anything like us you’ve already eaten enough snacks to incapacitate a small herd of reindeer. What better way to celebrate this holiday season than another major update […]

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Hello again soldiers!

Welcome to the release notes for Update 1.17 Operation: Resurgence! The leaves are bare, the smell of snow is in the air, and if you’re anything like us you’ve already eaten enough snacks to incapacitate a small herd of reindeer. What better way to celebrate this holiday season than another major update from the military FPS that just won’t quit! (You may have said, “presents that I asked for.” or even “spending time with my loved ones.” but we’ve crunched the numbers and it turns out this update is the best way.)

GLOBAL CROSSPLAY! 🎉

Buckle up folks, it’s happening, CROSSPLAY IS HERE! It’s been a long time coming and we are incredibly happy to be rolling this feature out to you! So, without further ado let’s get to the explaining part because we’re sure you have a lot of questions!

What is crossplay?

Well you see, when two people love each other very much, sometimes they……what’s that? Oh not the…..uh-huh…..ok right. Got it. AS WE WERE SAYING, crossplay is a new feature that will allow PSN, Xbox Live, and PC players to play together!

How does it work?

Starting with Update 1.17 Operation: Resurgence you will see a “Matchmaking settings” option in place of the “Region settings” option. By selecting it, you will have the following options to choose from:

  1. Your preferred input device from your connected devices (Mouse & Keyboard or Gamepad).
  2. An option to either enable or disable crossplay.
  3. An option to match with players using different input devices.
  4. Your selected regions.

Once you’ve filled in your matchmaking settings, you will be matched according to your chosen options!

👀 For more information see our handy-dandy crossplay FAQ

NEW LIMITED-TIME MODE: SKIRMISH

You heard that right, it’s the return of Skirmish! We’ve gone back to the drawing board and made some changes to freshen the mode up to reintroduce it as a limited-time game mode.

The Nitty Gritty

Skirmish pits two 14-player teams (10v10 on console) against each other as they fight to be the first to capture three objectives and blow up the enemy cache. Each team starts with one owned objective, one cache and 10 spawn waves, with the remaining neutral objective in the middle. 

Teams can gain additional spawn waves by capturing an objective, but beware! If your team’s cache is destroyed you will be unable to gain new waves.

Available classes:

  • Rifleman – unlimited
  • Breacher – 3
  • Advisor – 3
  • Demolitions -2
  • Marksman – 2
  • Gunner – 2

Supported maps:

  • Ministry
  • Farmhouse
  • Summit
  • Refinery
  • Lastlight
  • Crossing
  • Prison

NEW WEAPONS: WCX, AR-7090, & F2000

Paging all gun nuts, Operation: Resurgence comes with THREE new weapons! The WCX and the F2000 for Security and the AR-7090 and the F2000 (Tactical variant) for Insurgents. 

WCX (SEC)

The WCX for Security is designed for superior versatility and performance in the face of overwhelming odds. Utilizing its short-stroke gas piston system it delivers reliable control in any environment. 

AR-7090 (INS)

Bringing rugged durability to the uncertainty of combat engagements, the AR-7090 is fierce and reliable. It’s sure to strike fear in the hearts of your oppressors! 

F2000 (SEC) / F2000 Tactical (INS)

Whether you’re snuffing out resistance or fighting off invaders, the F2000 has you covered! Featuring a highly maneuverable compact design and a focus on accuracy, this is one intimidating piece of kit!

NEW FREE COSMETICS: Survivor & Revolt

Survivor Gear Set (SEC)

Embodying resilience and steely resolve, the Survivor Gear Set for Security is built to endure and crafted for those who refuse to back down. Suit up and survive the fight!

Contains seven different cosmetic gear pieces:

  • Survivor Helmet (Head)  
  • Survivor Mask (Facewear)  
  • Survivor Glasses (Eyewear)
  • Survivor Top (Torso)
  • Survivor Bottom (Pants)
  • Survivor Boots (Feet)  
  • Survivor Gloves (Hands)

NEW FREE WEAPON SKINS: Pockets & National Pride

Pockets Weapon Skin Set (SEC)

Pockets of resistance getting you down? Mark your targets and grind them into the sand with the Pockets Weapon Skin Set for Security. 

The Pockets weapon skins can be equipped in the Loadout menu for the Security faction for the following weapons where available:

  • Rifleman: M16A4
  • Demolitions: VHS-2
  • Breacher: KSG
  • Breacher: MP5A5
  • Marksman: M24
  • Gunner: Galil SAR

National Pride Weapon Skin Set (INS)

Put your pride on full display and celebrate with the National Pride Weapon Skin Set for Insurgents!

The National Pride weapon skins can be equipped in the Loadout menu for the Insurgent faction for the following weapons where available:

  • Rifleman: M16A2
  • Demolitions: AK-74
  • Breacher: KS-23
  • Advisor: SKS
  • Marksman: SVD
  • Gunner: RPK

NEW PREMIUM DLC: Resurgence Set Bundle

Tactical Doc Gear Set (SEC)

Roll up your sleeves and snap those gloves, the Tactical Doc Gear Set for Security is on call for combat!

Contains six different cosmetic gear pieces:

  • Tactical Doc Hat (Head)
  • Tactical Doc Mask (Facewear)
  • Tactical Doc Top (Torso)
  • Tactical Doc Bottom (Legs)
  • Tactical Doc Gloves (Hands)
  • Tactical Doc Boots (Feet)

Night Raven Weapon Skin Set (SEC)

 Swoop in for the kill with the Night Raven Weapon Skin Set for Security!

The Night Raven Weapon Skin can be equipped in the Loadout menu for the Security faction for the following weapons:

  • Rifleman/Demolitions: WCX
  • Breacher: KSG
  • Advisor: Vector
  • Gunner: M249
  • Marksman: M24
  • Secondary: PF940

Desert Corpsman Gear Set (INS)

Fueled by defiance and driven by the fight for survival, The Desert Corpsman Gear Set for Insurgents is the perfect remedy for when you’re up against overwhelming forces.

Contains six different cosmetic gear pieces:

  • Desert Corpsman Turban (Head)
  • Desert Corpsman Mask (Facewear)
  • Desert Corpsman Shirt (Torso)
  • Desert Corpsman Sirwal (Legs)
  • Desert Corpsman Gloves (Hands)
  • Desert Corpsman Boots (Feet)

Duct Taped Weapon Skin Set (INS)

When you find yourself in a sticky situation, hold it together with the Duct Taped Weapon Skin Set for Insurgents! 

The Duct Taped Weapon Skin can be equipped in the Loadout menu for the Insurgent faction for the following weapons:

  • Rifleman/Demolitions: AR-7090
  • Advisor: ACE52
  • Gunner: RPK
  • Breacher: KS23
  • Marksman: M1 Garand
  • Secondary: M1911

IMPROVEMENTS 

Level of Detail Optimizations

We’ve had reports from players that some lights, objects and textures would flicker in certain areas causing a disruption in the gameplay and immersion. We took a look at this and did a pass to optimize the LOD on the following maps:

  • Bab
  • Citadel
  • Crossing
  • Farmhouse
  • Gap
  • Hideout
  • Hillside
  • Last Light
  • Ministry
  • Outskirts
  • Power Plant
  • Precinct
  • Prison
  • Refinery
  • Summit
  • Tell
  • Tideway
  • Trainyard

Lighting Changes

Trainyard

Hideout

Tideway

Tell

Arms Race Changes

We’ve made some changes to the way the limited-time mode Arms Race functions. 

  • Added thirteen weapons, including:
    • AUG A3
    • M60E4
    • TOZ-194
  • Added an onscreen message when a player reaches the final weapon.
  • Reduced the number of players to 8v8.
  • Simplified the HUD.
  • Tier and Kill Score reworked. 
  • Added variation to how players progress through weapons.
  • Melee kills now remove two tiers.
  • Weapon preferences within Arms Race are now saved across matches (fire mode, etc).

RESOLVED ISSUES

Art & Graphics

  • Fixed an issue where the player’s hand animation was out of sync when throwing a molotov.
  • Fixed an issue where underbarrel attachments could become misaligned after picking up another weapon when viewed from third person.
  • Fixed an issue where weapon rails could be invisible when viewed through a scope on “normal” scope settings.
  • Fixed an issue where SSR was not turned on for water and glass materials.
  • Fixed an issue where mounting a vehicle or turret from the prone position caused the camera to be positioned incorrectly.
  • Fixed an issue where the player’s hand could clip through certain scopes on the TAC 338 while chambering a round with the bipod deployed.
  • Fixed an issue across multiple weapons where equipping the bipod could interfere with the rendering of scopes.
  • Fixed an issue where if a spectating player had X-ray mode active and the player they were spectating looked at a friendly character that model would appear completely black.
  • Fixed an issue where the player’s arm could clip through the L96A1’s scope when the bipod is deployed. 
  • Fixed an issue where if a player disconnected and reconnected to a server it could break the animation of another player mounted to a turret when observed from third person. 
  • Fixed an issue where one particularly sassy vase would glow red in Tideway.
  • Fixed an issue where sandbags near Security spawn had an incorrect surface material applied in multiple levels.
  • Fixed an issue where the Seasoned Fighter Top colors wouldn’t display correctly in first-person. 
  • Fixed an issue where certain weapons’ magazines could become invisible for a brief period following a reload cancel. 
  • Fixed an issue where a player’s weapon model could appear briefly on their face when equipping or un-equipping a gas mask.
  • Fixed an issue where the magazine of an SKS would appear rotated incorrectly while performing a full reload when observed from third-person.
  • Fixed an issue where the player camera could go inside the player model when ducking inside a vehicle.
  • Fixed an issue where the player’s hand model could become stretched if they were holding a grenade while being blinded in third-person.
  • Fixed an issue where if a player entered a vehicle from a crouching or sliding position they could become stuck in a crouched position until exiting the vehicle.
  • Fixed an issue where the “check ammunition” animation could display incorrectly with the MR 73.
  • Fixed an issue where the player’s arm would be twisted when using certain torso customizations with the TAC 338 rifle.
  • Fixed an issue where lenses from goggles or gas masks could be visible through smoke.
  • Fixed an issue where if the Worn Veteran weapon skin was applied to the MDR it would differ in appearance depending on if it was viewed in first or third-person.
  • Fixed an issue where the player’s character would hold the TAC 338 incorrectly during the round start.
  • Fixed an issue where scope rings could display incorrectly when switching between first and third-person. This affects the following scopes: 
    • 1.5X PK-AS
    • 2X-1X Kobra
    • 1.5X-1X A1 SCOPE
    • 4X PSO-1
    • 3X YMA95-1 SCOPE
    • 3X-1X CH SIGHT BUS
  • Fixed an issue where the exhaust trail for the rocket barrage would display rotated at 90 degrees.
  • Fixed an issue where the player’s hand could obscure the scope when using the AS VAL with the loading grip attachment. 
  • Fixed an issue where the second-to-last bullet in a weapon would not have a bolt/slide animation.
  • Fixed an issue where multi-zoom optics would experience a single frame glitch when switching between hipfire & ADS while in “Picture in Picture” mode.
  • Fixed an issue where a multi-zoom optic lens would display the wrong color when switching between hipfire & ADS while in “Picture in Picture” mode.
  • Fixed an issue where a pistol’s optic could be displayed at a player’s feet while in third-person.
  • Fixed an issue where a player’s ammo carrier or armor could disappear when inside a vehicle in online modes.
  • Fixed an issue that allowed the Mosin-Nagant to be fired twice before needing to chamber another round.
  • Fixed an issue where parts of the Brute’s body would turn invisible when first launching into the Main Menu.
  • Fixed an issue where the female hairstyle “Low Chignon” was not displayed in third-person.
  • Fixed an issue where the colors of the Mountain Nomad were inconsistent between the Customize menu and gameplay.
  • Fixed an issue where the Protective Gear Gas Mask clips when equipped with the Brute head.
  • Fixed an issue where the glass on the S.O.R.T. helmet was not rendered correctly.
  • Fixed an issue where female hairstyles could clip through the Chemical Combat Helmet.
  • Fixed an issue where the player could not equip the Gray Man Bottom (Camo) while wearing the Protective Gear Top.
  • Fixed an issue where Sirwal pants could be equipped with the Protective Gear Boots.
  • Fixed an issue where the Protective Gear Gloves could be equipped with long-sleeve shirts, leading to clipping issues.
  • Fixed an issue where the Uniform Camo for the PASGT helmet was selected the helmet would display a solid color.
  • Fixed an issue where the Revolt Glasses wouldn’t display the correct color in third-person.
  • Fixed an issue where Climber gear items could clip with other cosmetic items.
  • Fixed an issue where any triangle-shaped patch would clip with other cosmetics.
  • Fixed an issue where the Chemical Combat helmet would not display uniform camo correctly.
  • Fixed an issue where the Protective Gear Gloves would appear differently depending on if they were observed in first or third-person.
  • Fixed an issue where the Protective Gear boots would clip with the Biker Bottom.
  • Fixed an issue where facial hair styles would clip through the “Neck Gaiter Low” Facewear.

Audio

  • Fixed an issue where melee attacks with the Handjar and Shiv weapons would not play any audio.
  • Fixed an issue where muted players could again be heard after a round change.
  • Fixed an issue where the sound for changing weapon fire modes could be absent.

Gameplay

  • Fixed an issue where applying default settings resulted in the player not being able to navigate the menu correctly.
  • Fixed an issue where a player could pick up another player’s thrown explosive.
  • Fixed an issue where the M1 Garand couldn’t be reloaded after shooting the Smoke or Explosive Launcher underbarrel.
  • Fixed a game crash introduced in Update 1.15, Hotfix #3.
  • Fixed an issue on PS5 where firing a turret could result in the adaptive triggers working in unintended ways.
  • Fixed an issue where a player mounted on a stationary turret could be kicked for inactivity.
  • Fixed an issue where using a turret in the warmup phase could result in it becoming unusable upon round start until that player mounts and unmounts.
  • Fixed an issue where the scaling of the number of bots in a match would not work properly during counterattacks.
  • Fixed an issue where analog sticks could behave as though receiving input with the deadzone set to 0.0.
  • Fixed an issue where aim-dampening settings wouldn’t function as intended.
  • Fixed an issue where the player would respawn faster if they disabled the death camera.
  • Fixed an issue where some kills wouldn’t allow you to advance through the pool of weapons in the Arms Race mode.
  • Fixed an issue where players would receive two kills for a single kill achieved with a door.
  • Fixed an issue where it would be impossible to kill a player with a door if they are from the same faction in the Free For All mode.
  • Fixed an issue where a player could be the target of auto balance more than once.
  • Fixed an issue where the “Wallbanger” trophy could be awarded from a regular kill.
  • Fixed an issue that could cause gameplay to stutter.
  • Fixed an issue where the party leader status could switch to another party member.
  • Fixed an issue where a player’s Kill/Assist/Death totals wouldn’t show while in a resupply area.
  • Fixed an issue where in the Arms Race mode players wouldn’t have enough supply points for a third explosive with the heavy carrier equipped.
  • Fixed an issue where changing the character’s gender would swap to a previously created preset instead of changing the gender of the selected one.
  • Fixed an issue where AI wouldn’t run away from IEDs.
  • Fixed an issue where explosive damage could be blocked by geometry not located in between the player and the explosion.
  • Fixed an issue where if the Shiv or Baton melee weapons were equipped to the player’s Default loadout, they could revert back to the default melee weapon.
  • Fixed an issue where some rounds of the A10 support call-in would land at the map origins (0,0).
  • Fixed an issue in Frenzy mode where AI wouldn’t attack a player if there is a thrown IED or C4 charge nearby.
  • Fixed an issue where the party leader would be unable to control the party if they close the application and then rejoin the party. 
  • Fixed an issue where the PS5 version could crash on launch.
  • Fixed an issue where the application could crash after 56 minutes of gameplay.
  • Fixed an issue where the application could crash after 1 hour and 20 minutes of gameplay.
  • Fixed an issue where the application could crash after deploying at the beginning of a round.
  • Fixed an issue where the application could crash when loading a map after 1 hour and 39 minutes.
  • Fixed an issue where the M1 Garand could not be reloaded after shooting the smoke or explosive launcher under barrel attachment.
  • Fixed an issue where the explosive launcher for the M1 Garand could be missing in Versus modes
  • Fixed an issue where the technical vehicle would spin on its axis if a player put an explosive charge in the wheel well and entered the vehicle. 

Level Design Improvements & Fixes

  • Fixed an issue where bots could spawn under the map at point G on Trainyard Checkpoint.
  • Fixed an issue where certain doors would appear to be different colors due to lighting on Prison and Powerplant Night.
  • Improved the look of some areas where walls meet the terrain on Hillside.
  • Fixed some areas where objects on the floor were improperly illuminated on Hillside.
  • Added movement to the leaves on the trees on Hideout.
  • Fixed a door on Prison at Objective E that was lit too brightly.
  • Fixed an issue where certain train materials weren’t reflecting properly on Trainyard.
  • Fixed some of the areas where the road and terrain meet on Hideout.
  • Added light to an electrical particle on a downed power line in Trainyard.
  • Added light to a fire particle in Prison.
  • Fixed an exploit on Crossing.
  • Added damage to the fire in a burning car on Trainyard.
  • Fixed an issue where the chemical gas wouldn’t cause damage to the player on point A of Defusal on Last Light.
  • Fixed an issue where the restricted zone overlapped the unrestricted zone on Crossing, Push Insurgents.
  • Fixed an area that allowed players to travel outside of the map on Gap.
  • Fixed an issue where some braziers were lacking flames on Bab and Gap.
  • Fixed an area on Gap where the player could see through a wall.
  • Fixed an issue where there was a restricted zone missing between points B and C on Farmhouse Push Security.  
  • Fixed multiple areas where the player could fall through the map on Outskirts.
  • Fixed an issue where the restricted area was incorrectly displayed on the map when defending point C on Refinery Push Insurgents.

UI/UX

  • Fixed an issue where mousing over menu items didn’t trigger hints. 
  • Fixed an issue where the title screen hint wouldn’t change according to the input device.
  • Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
  • Fixed an issue where the “Customize” and “Select” buttons in the Loadout menu would function differently whether they were interacted with via mouse or keyboard.
  • Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
  • Fixed an issue where the “Remove” button in the Loadout menu could not work when interacting via mouse.
  • Fixed an issue where the player could highlight Main Menu options while the Tutorial pop-up window should have focus.
  • Fixed an issue where players couldn’t right click on player names in replays.
  • Fixed an issue where the player could be unable to cancel joining a match using a controller.
  • Fixed an issue where if the player modified the “Motion Blur” or “Dismemberment” settings then canceled without saving, the menu would reflect the unsaved modified settings.
  • Fixed an issue where the player would be unable to close the “report Player” or “ Custom Color” windows while on the scenario vote screen.
  • Fixed an issue where disconnecting and reconnecting a controller while on the “Details” pop-up of game mode selection could result in the “Details” pop-up losing focus.
  • Fixed an issue where players would not see friendly messages from the Comms menu wheel show up in the general chat area.
  • Fixed an issue where creating a party with mouse and keyboard while in the game type selection screen would result in the Main menu screen containing a second instance of the word “Play”.
  • Fixed an issue where when changing the games language the “Cancel” button wouldn’t close the language selection window.
  • Fixed an issue where the application could crash if Steam accepted an invitation from EGS via the EGS overlay.
  • Fixed an issue where in the Arms Race mode there were menu elements referencing “Objective Secured” & “Objective Capture Time” and “Kills” was not always accurately displaying the number of kills.
  • Fixed an issue where on Xbox the “key Bind” window could not be closed by pressing “Cancel” after reconnecting the controller.
  • Fixed an issue where in the Loadout menu weapon descriptions of rocket-based weapons did not contain information about shell caliber or number of rockets.
  • Fixed an issue where the Kukri and Combat Knife weapons displayed the wrong icons in the Loadout menu.
  • Fixed an issue where after saving a loadout with the “Survivor CAMO” Top and Bottom, and then switching to the “Survivor” Top and Bottom , the loadout would switch back to the “Survivor CAMO” Top and Bottom if the player closed and then re-opened the loadout section.
  • Fixed an issue where the player would be able to change the “Region” preferences after initiating a game search.
  • Fixed an issue where in Arms Race the second weapon a player achieves would show the incorrect HUD elements unless the player dies and respawns.
  • Fixed an issue where the female “Low Chignon” hairstyle wasn’t displayed in the Customize menu on consoles.
  • Fixed an issue where the player could be bound to open All/Team text chat in the settings with M&K.
  • Fixed an issue where some patches did not have a name.
  • Fixed an issue where slider settings would not save when using M&K.
  • Fixed an issue where the “search canceled” pop-up would not disappear after switching party leader.
  • Fixed an issue where the faction icon would cover the “Camera Height” hint when watching a replay.
  • Fixed an issue where the input for opening/closing the comms menu would also issue a command when playing in-game.
  • Fixed an issue where some radial menus were missing the black backdrop.
  • Fixed an issue where the text in the loadouts screen would get cut off in some languages.
  • Fixed an issue where the vote-kick window would not be displayed for all players in a match.
  • Fixed an issue where the “Customize” and “Select” buttons in the loadout screen would not function with a mouse click.
  • Fixed an issue where the UI icons were missing when doing the “Leaning” lesson.
  • Fixed an issue on consoles where menu navigation wouldn’t function correctly after closing the bind menu with a mouse.
  • Fixed an issue on consoles where the “button binding” window would close after any controller input.

Miscellaneous

  • Fixed various localization issues.
  • Fixed an issue where having the privacy setting “ Others can communicate with voice, text, or invites” set to “Friends” wouldn’t apply it to Versus mode text chat.
  • Fixed an issue where a muted player’s voice could be heard again upon loading a new map.
  • Fixed an issue where recently recorded replays could have a “Replay Unavailable” status.
  • Fixed an issue where searching for the game and loading the game would occur only for the Party leader.
  • Fixed an issue where voice chat could be disabled after opening and closing the scoreboard in any game mode.
  • Fixed an issue where after the game had been closed the former party leader couldn’t return to the party from Local Play or Matchmaking.
  • Fixed an issue where player names were needlessly censored.
  • Fixed an issue where most gun fire sounds were missing from the mod editor.
  • Fixed an issue where most weapons were invisible in third person in the mod editor
  • Fixed an issue where Primary and Secondary weapons could be invisible in first person.
  • Fixed a player desync exploit.

KNOWN ISSUES

  • When first launching Sandstorm on the Epic Games Store, the Basic Training Rewards are given without completing the Basic Training mission.
  • The muzzle texture for the M4A1 is wrong when viewed in third person.
  • There is an issue where a bipod’s surface snapping can be misaligned after jumping with already snapped bipods.
  • The FPS counter in the main menu will always show 60 even when a limit of 30 or 45 is selected.
  • Appearance presets will sometimes intersect with the heading on different resolutions.
  • When canceling the reload animation on an empty magazine with the MDR equipped with any grip, the magazine will become invisible after resuming it.
  • Some images in the purchase pop-up for the The Duct Taped skin set look different than they do in loadout (RPK and AR-7090).
  • Part of the “Two-Tone Green” skin is not displayed on the M4A1 foregrip.
  • The “Gunner Top” is sometimes invisible on your character in the main menu on game launch,
  • The “Long Haircut” clips with character faces when viewed in third person or in the Customize menu.
  • The party code is displayed by default when a party is re-created. (Should be hidden by default)
  • The “Handjar” and “Tactical Axe” descriptions are not translated into other languages besides English.
  • There is an FPS drop when moving near the weapons tables on the Range night map when playing on Xbox.
  • The game may freeze when exploding a frag in the very first playthrough of Basic Training.
  • The weapon cache flickers when the defending player throws an attacker’s EOD/C4 at it.
  • There are differences with the Duct Taped skin set on certain guns when compared to the marketing materials.
  • The top half of a bot’s model can disappear while putting on a gas mask.
  • Characters will sometimes spawn on top of each other in 12v12 and 14v14 matches.
  • Patches are not visible in third person when Insurgents are equipped with Light/Heavy carrier gear.
  • Some barriers on Summit are not rendered properly when viewed from a distance.
  • Backpacks disappear when interacting with turrets.
  • When a Security bot dies with heavy armor it becomes distorted and has a default skin in Local Play.
  • The 1.5x-1x scope on an AUG will partially disappear when viewed in third person.
  • The animation for planting on a weapon cache will not play if the player was changing weapons right before interacting with the cache.

IN CLOSING

Thank you to everyone that made it all the way to the end of these release notes! (Here, have a cookie! 🍪)

To recap, Operation: Resurgence introduces:

  • Global Crossplay
  • LTGM: Skirmish
  • Three new weapons
  • Two free gear sets
  • Two free weapon skin sets
  • Two premium gear sets
  • Two premium weapon skin sets
  • Level of detail improvements
  • Lighting improvements
  • Arms Race improvements 

In addition to the new content we’ve touched on large amount of issues that were submitted by the community through our support tickets as well as through community tests and our hope is that there is something in there for everyone. We’re also very happy that crossplay is here and all of you will finally get to experience Insurgency: Sandstorm with your friends regardless of their platform of choice! We hope that you enjoy all of the content in Update 1.17 Operation: Resurgence, and as always, see you in the field soldier!

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Update 1.16 Operation: Crisis – Release Notes https://newworldinteractive.com/update-1-16-operation-crisis-release-notes/ Tue, 11 Jun 2024 16:05:19 +0000 https://newworldinteractive.com/?p=1684 Welcome soldiers!  Update 1.16 Operation: Crisis is pulling into the station soon! Featuring a new map, a new limited-time mode, new weapons, a bunch of fixes, and more! We can’t wait for you to get your hands on it when it arrives in the near future! These release notes will be updated as new content […]

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Welcome soldiers! 

Update 1.16 Operation: Crisis is pulling into the station soon! Featuring a new map, a new limited-time mode, new weapons, a bunch of fixes, and more! We can’t wait for you to get your hands on it when it arrives in the near future!

These release notes will be updated as new content is revealed on our social channels. Want to follow along in real time? Give us a follow on X!

NEW MAP: TRAINYARD

All aboard for action! Introducing Trainyard, the newest original map for Insurgency: Sandstorm! Whether you’re engaging in CQB, mid-range skirmishes, or picking off enemies with the newly added sniper rifles, Trainyard offers a brutal and immersive experience that will test your tactical prowess and sharpshooting skills. Ready to dominate on the field of battle? Your next mission starts here.  

Trainyard is playable on:

Versus

  • Push Security
  • Push Insurgents
  • Firefight West
  • Firefight East
  • Domination West
  • Domination East
  • Frontline
  • Ambush East
  • Ambush West
  • Defusal West

Co-op

  • Checkpoint Security
  • Checkpoint Insurgents
  • Outpost
  • Survival

NEW LIMITED-TIME MODE: ARMS RACE

Have you ever thought to yourself: 

“I bet I could beat every other player in this lobby with just about any gun.”? 

Well, good news! Our new limited-time mode Arms Race will pit you against every other player as you battle to prove your skills! Start with a basic weapon and eliminate enemies to progress through an arsenal of increasingly powerful and diverse weaponry. 

Adapt quickly, master each weapon, and race to be the first to secure a victory with the final kill. Whether you’re a sharpshooter or a close-quarters professional, Arms Race promises relentless excitement and fierce competition. Jump in soon and prove your mastery across the entire armory before time runs out!

NEW WEAPONS: TAC 338 & L96A1

Utilizing five rounds of powerful .338 caliber ammo fired with devastating force, the TAC 338 & L96A1 will help you zero in on the competition. Whether you need the extreme precision of the TAC 338 or the versatile reliability of the L96A1 these bolt-action sniper rifles will make an excellent addition to any Marksman loadout.

TAC 338 (SEC)

Set your sights and lock in your target with the new TAC 338 rifle for Security.

L96A1 (INS)

Engineered for unparalleled accuracy, the L96A1 for Insurgents packs a vicious punch.

NEW DLC: The Crisis Set Bundle

Chemical Combat (SEC)

When you find yourself engulfed, the Chemical Combat Set for Security is a breath of fresh air!

Contains 5 different cosmetic gear pieces:

  • Chemical Combat Helmet (Head)
  • Chemical Combat Top (Torso)
  • Chemical Combat Bottom (Legs)
  • Chemical Combat Boots (Feet)
  • Chemical Combat Gloves (Hands)

Desert Veteran Weapon Skin Set (SEC)

Wear your experience and flex your know-how with the new Desert Veteran Weapon Skin Set for Security!

The Desert Veteran weapon skins can be equipped in the Loadout menu for the Security faction for the following weapons where available:

  • Rifleman: VHS
  • Rifleman: G3A3
  • Breacher: KSG
  • Advisor: Vector
  • Gunner: M240B
  • Marksman: TAC-338

Protective Gear (INS)

Achieving victory in a hazardous environment requires proper protection. The Protective Gear Set for Insurgents has you covered!

Contains 5 different cosmetic gear pieces:

  • Protective Gear Gas mask (Head)
  • Protective Gear Top (Torso)
  • Protective Gear Bottom (Legs)
  • Protective Gear Boots (Feet)
  • Protective Gear Gloves (Hands)

Dusty Weapon Skin Set (INS)

Wield the power of the desert with the new Dusty Weapon Skin Set for Insurgents!

The Dusty weapon skins can be equipped in the Loadout menu for the Insurgent faction for the following weapons where available:

  • Rifleman: QBZ-95
  • Rifleman: QBZ-03
  • Breacher: KS-23
  • Advisor: Alpha AK
  • Gunner: MG3
  • Marksman: L96A1

RESOLVED ISSUES

Art & Graphics

  • ALL: Fixed an issue where the 1.5 PK-AS scope displays incorrectly while reloading on the M24
  • ALL: Fixed an issue where the weapon of a player blinded by a flashbang would shake in 3rd person
  • ALL: Fixed an issue where the throwing animation wouldn’t play correctly when throwing a grenade from the prone position
  • ALL: Fixed an issue where the Welrod’s animation would break when sprinting with certain grips equipped
  • ALL: Fixed an issue where the cosmetic patches would clip through equipment
  • ALL: Fixed an issue where the Rogue SOF and Gray Man Top Torso would warp the player mesh when combined with any Legs cosmetics
  • ALL: Fixed an issue where part of the Biker helmet would obscure the screen when the player died
  • ALL: Fixed an issue where headgear textures could appear distorted after playing with “Brute top” torso cosmetics
  • ALL: Fixed an issue where a player using a mounted gun could have distorted animation from 3p for users that reconnected to the server
  • PC: Fixed an issue where under-barrel buckshot launcher rounds do not display correctly when reloading it while attached to an AKM or AK-74 
  • PC: Fixed an issue where the visibility of 2x-1x holographic sights differed on each PC platform
  • PC: Fixed an issue where when viewed from 3rd person, the grenade round of an explosive launcher attached to a QBZ-97 would remain after firing and display the wrong firing animation
  • CONSOLE: Fixed an issue where the third-person animation of opening and closing the bipod on some weapons was not displayed
  • CONSOLE: Fixed an issue where the player’s whole character was not visible in the customize menu
  • CONSOLE: Fixed an issue where when viewed from 3rd person, the grenade round of an explosive launcher attached to an M1 Garand would remain after firing
  • CONSOLE: Fixed an issue where the player’s weapon and hands would disappear if they reloaded and equipped a gas mask at the same time while in a vehicle
  • CONSOLE: Fixed an issue where smoke particles would render incorrectly at medium to long-range distances
  • CONSOLE: Fixed an issue on Gen 8 consoles where blood would disappear quickly
  • CONSOLE: Fixed an issue where the camera shake was missing from the MDR reload
  • CONSOLE: Fixed an issue where the Female “Covered” headgear was equipable at the same time as the “Mountain Tactical Top” torso
  • PS: Fixed an issue where bullet holes didn’t disappear at the proper rate
  • XBOX: Fixed an issue where the cursor would flicker at the main menu after launching the game
  • XBOX: Fixed an issue where static would show before the Focus Entertainment title card

Gameplay

  • ALL: Reverted the time it takes to explode caches with Molotov and AN-M14 Incendiary back to 1.13 levels
  • ALL: Fixed an issue where ragdolls could freeze, distort or otherwise behave unrealistically
  • ALL: Fixed an issue where mine explosions were delayed
  • ALL: Fixed an issue where destroyed vehicle wreckage could disappear immediately
  • ALL: Fixed an issue where when aiming from a prone position while close to an obstacle some scopes with a magnifier 1.5 or higher have transparent distortion
  • ALL: Fixed an issue where some scopes could disappear when using the Vector and focusing at certain angles
  • ALL: Fixed an issue where the player could be unable to change magnification while using VAL with Woodburn skin after speed reloading a fully empty magazine
  • ALL: Fixed an issue where going prone on an elevated prop surface could cause the player model to shake rapidly
  • ALL: Fixed an issue where the player could become invincible to gunfire
  • ALL: Fixed an exploit where players could see and shoot through walls
  • ALL: Fixed an exploit that reduced incendiary and Molotov effects
  • ALL: Fixed an issue where under-barrel grenade launchers were bound to the incorrect button by default
  • ALL: Fixed an issue where after crouching the keybind could invert
  • PC: Fixed an issue where the “Skip Time” buttons could change the camera speed in replays
  • PC: Fixed an issue where players and AI could become invincible in a local game when a helicopter is shot down
  • PC: Fixed an issue where resupply crates were missing collision physics
  • PC: Fixed an issue where the player would be unable to spectate friendly AI in co-op modes
  • PC: Fixed an issue where the changes made to controller layouts wouldn’t be applied correctly
  • CONSOLE: Fixed an issue where two training videos were missing from basic training
  • CONSOLE: Fixed an issue where the player could not crouch inside of vehicles
  • CONSOLE: Fixed an issue where the player could be unable to spectate after changing faction
  • CONSOLE: Fixed an issue where a Free For All match could end if a second player doesn’t deploy
  • CONSOLE: Fixed an issue where the AI would ignore Molotov and AN-M14 Incendiary damage zone in local play
  • CONSOLE: Fixed an issue where controller input would be disabled after pressing any mouse button in the match’s loading screen
  • CONSOLE: Fixed an issue where if a player entered the scoreboard via controller and exited via keyboard they would no longer be able to move.
  • PS: Fixed an issue where adaptive trigger sensitivity would change after firing the first round with a bolt-action weapon
  • XBOX: Fixed an issue where the frame rate drops when players scope into Chemical Mortar or Smoke Mortar through the 6x-7x scopes
  • XBOX: Fixed an issue where players using a mouse were unable to use both mouse buttons at the same time

Level Design Improvements & Fixes

  • ALL: Fixed an issue where friendly AI wouldn’t leave spawn on Hillside in local play
  • ALL: Fixed an exploit on Precinct that allowed players access to an inaccessible building
  • ALL: Decreased the size of the chemical gas damage zone in all Defusal maps
  • PC: Fixed an issue on Last Light (Outpost) where bots could get stuck on the doors near objective “D”, and wouldn’t capture objective “C”

UI/UX

  • ALL: Fixed an issue where the “Select Firing Mode” indicator won’t display during pre-round
  • ALL: Fixed an issue where patches could not display correctly in the “Loadout” tab
  • ALL: Fixed an issue where if the replay binds are empty the default key icons are displayed in the Replay overlay
  • ALL: Fixed an issue that could result in a player’s rank being displayed incorrectly
  • ALL: Fixed an issue where the “BUY DLC” button was blinking
  • ALL: Fixed an issue where the naming convention of the Free For All mode was inconsistent across menus
  • ALL: Fixed an issue where if the scoreboard is accessed while a contextual hint is on the screen the “MUTE ALL” text will be missing from the scoreboard
  • ALL: Fixed an issue where the icon for the under-barrel explosive launcher on the G36K displayed the icon for the M320
  • ALL: Fixed an issue where the “Enter” button would not select the Matchmaking mode
  • ALL: – Fixed an issue where rebinding an already bound key could unbind the same key in other sections
  • ALL: Fixed an issue where the player in a party could still have a “Join Match” widget after leaving a match to the main menu when all other party members have left the match
  • ALL: Fixed an issue where if a player joining a match hit cancel as it said “Match begins in..”  and then tried to join the same match they would be met with the “Unknown match player” error
  • ALL: Free For All mode displayed as ‘Multiplayer mode’ in replays
  • ALL: Fixed an issue in Free For All where during the pre-round it would display a “1st place obtained” message when a player kills another player
  • ALL: Fixed an issue where the “Call Vote” option was available in offline play
  • PC: Fixed an issue where the “Message of the Day” is broken in offline modes
  • PC: Fixed an issue where when using a controller the “Loadout” screen could display the keyboard UI when first opened
  • PC: Fixed an issue where the “Reset Filters” text in the Community Servers screen is cut off
  • STEAM: Fixed an issue where the “Toggle Admin Menu” option is not able to be bound
  • STEAM: Fixed an issue where players would be unable to close the “Call Vote” window with controller or keyboard
  • STEAM: Fixed an issue where the first player on the scoreboard flickers
  • CONSOLE: Fixed an issue where the text displaying the distance to a point was misaligned with the point icon
  • CONSOLE: Fixed an issue where resetting to “Default” settings could not reset the “motion blur” and “dismemberment” settings if they had been applied twice
  • CONSOLE: Fixed an issue where if a player equipped an explosive launcher it would display an “Add Upgrade” button in the menu
  • CONSOLE: Fixed an issue where when playing local play without an internet connection the Network Disconnect widget would be displayed
  • CONSOLE: Fixed an issue where the objective text isn’t centered under its icon in basic training
  • CONSOLE: Fixed an issue where Scenario images in local play are not displayed correctly if the Turkish language is selected 
  • CONSOLE: Fixed an issue where the “Leave Party” text extended outside of the drop-down list in the Party menu
  • CONSOLE: Fixed an issue where scrolling a game mode’s description would have inverted controls
  • CONSOLE: Fixed an issue where the “Stats” and “Overview’ Tabs could display incorrect information
  • CONSOLE: Fixed an issue where the “Scroll” hint wasn’t displayed for the description of game modes 
  • CONSOLE: Fixed an issue where Free For All was referred to as “Multiplayer Mode” in the “History” tab
  • CONSOLE: Fixed an issue where there was no description of “Smoke Grenade” for M320/M79 in the Loadout menu
  • CONSOLE: Adjusted scoreboard behavior so the player is the highlighted player by default until the cursor is moved
  • CONSOLE: Fixed an issue where the player’s left hand could be distorted while scrolling left in the loadout tab
  • PS: Fixed an issue where party icons repeatedly refresh while preparing to join a match
  • PS: Fixed an issue in basic training where a hint from the PC build is present in the PS5 build
  • PS: Fixed an issue with the main menu party UI
  • PS: Fixed an issue where the “Purchase DLC” button would require a double-tap to select
  • PS: Fixed multiple localization issues
  • PS: Fixed an issue where if the party leader left and rejoined from an invite, it did not properly display party members in the UI
  • PS: Fixed an issue where the party leader can’t see late joining party members in the UI
  • PS: Fixed an issue where the promoted party leader is not displayed in the party widget for all members after a new member joins the party
  • PS: Fixed an issue where if a player was promoted to party leader their Online ID would not be displayed in the party widget
  • PS: Fixed an issue where a PC-specific hint would display in the video lessons
  • XBOX: Fixed an issue where Gen 9 players could be displayed as PC users on the scoreboard
  • XBOX: Fixed an issue where upon joining a cross-generational party they’ve been invited to, players are not met with a notice of crossplay settings having changed
  • XBOX: Fixed an issue where the term “controller” was translated improperly in some regions
  • XBOX: The cursor starts flickering when the user changes account in Account Picker during gameplay
  • XBOX: Fixed an issue where if two players accept each other’s party invites simultaneously the game will incorrectly display the message “Unable to find a party with the specified code”
  • XBOX: Fixed an issue where it becomes impossible to create a party if two players accept each other’s party invites simultaneously.
  • XBOX: Fixed an issue where if the player is in the loadout menu there would be no notification pop-up for successfully joining a party
  • XBOX: Fixed an issue where a PC-specific hint would display in the video lessons
  • XBOX/WS: Fixed an issue where the “DLC Purchase” widget will not appear if the account has 700 credits or less
  • XBOX/WS: Fixed an issue where some text was cut off in the “Binds” menu

Miscellaneous

  • ALL: Fixed an issue where the faction selection option would default to the already joined faction
  • ALL: Fixed an issue where the “friendly fire” voice line is triggered in Free For All
  • ALL: Fixed an issue where cross-platform players could not report players from another platform
  • CONSOLE: Fixed an issue where after a party formation, the player would be unable to enter a match with their party after losing and regaining an internet signal
  • PS: Fixed an issue where after joining a party via code it becomes impossible for that player to invite another player via code
  • PS: Fixed an issue where upon closing the window confirming joining a party, a player’s movement would continue in the direction they were moving previously without moving the thumbsticks 
  • PS: Fixed an issue where party leadership would transfer from a Gen 8 party member to a Gen9 party member after loading into an Outpost game
  • PS: Fixed an issue with the Japanese version where players would be unable to exit to the main menu from the matchmaking menu 
  • PS: Fixed an issue where some party members would not join the match properly when joining a co-op game with a full party
  • PS: Fixed an issue where the party member can’t leave the party
  • WINDOWS STORE: Fixed an issue where the player could be unable to start a match after failing to join a full party
  • XBOX: Fixed an issue where switching to a suspend state while joining a match could result in a softlock when exiting suspend mode
  • XBOX: Fixed an issue where the error message indicating loss of network connection to Xbox services is not displayed
  • XBOX: Fixed an issue where the game could crash on the loading screen after being in suspend mode for over three minutes
  • XBOX: Fixed an issue where disconnecting and reconnecting a controller would cause NWI services to reconnect leading to the player being kicked from any active party
  • XBOX: Fixed an issue where changing accounts upon controller reconnection would cause the game to enter an unresponsive state
  • XBOX: Fixed an issue where disconnecting the Ethernet cable after accepting the party invite displays the “Unable to find a party with the specified code” error
  • XBOX/WS: Fixed an issue where players in a party would drop to the main menu momentarily upon loading the next level
  • XBOX/WS: Fixed an issue where players with the same cross-play settings joining a party can be met with the “Crossplay will be disabled to join the party” message. This can cause a mouse and keyboard to become unresponsive
  • XBOX/WS: Fixed an issue where a player on a different platform could be unable to join a party member’s match in progress

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STATE OF SANDSTORM https://newworldinteractive.com/1707-2/ Mon, 10 Jun 2024 18:18:25 +0000 https://newworldinteractive.com/?p=1707 Hello Soldiers,  Spring has sprung, the sun is shining, and the birds and autocannons are singing! We have noticed a build-up of questions among the community lately, so we want to clear some things up and touch on what’s approaching on the horizon.  ONGOING DEVELOPMENT AND SUPPORT There is some confusion in the community regarding […]

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State of Sandstorm Blog Header

Hello Soldiers, 

Spring has sprung, the sun is shining, and the birds and autocannons are singing! We have noticed a build-up of questions among the community lately, so we want to clear some things up and touch on what’s approaching on the horizon. 

ONGOING DEVELOPMENT AND SUPPORT

There is some confusion in the community regarding Insurgency: Sandstorm’s current development status and the game’s future. Let’s clear some of this up! We can confirm that nothing has changed in terms of the level of support that Sandstorm is receiving. We are actively working on the game, and in fact, there are several people on the team who have been on the title for many years now, including Jeroen the Game Design Director, Mark W. the Audio Director, Sgt. Slaughterer your Community Manager, and Player Support wizards Bravo & Nyko! Together, we have many things on the horizon that we hope you are just as excited for as we are, so let’s get into it!

HOTFIX 2

So, our recent “small” hotfix was, as it turns out, not so small and we realized this was confusing. The size of the update was larger than intended due to a change in infrastructure combined with the way UE4 handles paks. Hotfix 2 addresses a few issues players have been complaining about, but it was primarily meant to set the stage and prepare for the arrival of Update 1.16. Which leads us to….🥁

UPDATE 1.16 OPERATION: CRISIS

Update 1.16 is still targeting a spring release (and yes, it is still spring! The official last day of spring is June 20th)! We know that the community (hey, that’s you!) is chomping at the bit for new content and information but we’re not ready to reveal what it will contain. You can expect something more than just guns and skins this time around, though it will definitely have those too!

CROSSPLAY

Ah yes, the long-awaited crossplay. Often spoken of in the same breath as Loch Ness and Bigfoot, it’s getting closer to becoming a reality. As it stands now, we’re targeting it for inclusion in Update 1.17, but this is subject to change.


While we can’t quite do a deep dive on crossplay yet, we can touch on a few of the more common questions we see about what the functionality will look like!

Q. Will crossplay feature input-based matchmaking?

A. Yes! Our intention is for it to feature input-based matchmaking that you can opt in or out of.

Q. Will ALL platforms be able to play together? 

A. Yes! 

Q. Will I have to use crossplay? 

A. No, it will be an opt-in feature. If you prefer to only play with players on the same platform as you, you will still be able to do that.

We know you’ve all been waiting patiently for crossplay! Unsurprisingly, increasing the number of platforms the game is supported on, from one to seven, has come with a whole slew of unforeseen kinks to iron out. We’re approaching the finish line with this feature and can’t wait to finally roll it out to you!

UPCOMING LIGHTING ADJUSTMENTS

We don’t have a hard date yet for when we will push these changes to the live game, but we’ve been tweaking the lighting on a few maps to improve visibility in shadowy/dimly lit areas! We’re testing and monitoring these changes to ensure they don’t adversely affect performance. If all goes well, we may look at the other maps to see if there are similar opportunities for improvement.

As of now, we are working on changes to the following three maps/layouts: 

TIDEWAY

HIDEOUT (NIGHT)

TELL

LTGM & XP EVENTS

Give us your feedback HERE!

Limited-time game modes and XP events are handled by the community team and provided to the players so that we don’t go dark between the major updates. We’ve seen the sentiment that some of you would rather have new content than these events, but rest assured, these two things are unconnected. That said, we’re open to suggestions!

LOOKING FORWARD: UPDATE 1.17 & BEYOND

While we can’t talk much about what the specific content of the upcoming updates are just yet, we can confirm major updates 1.16, 1.17, and 1.18 are still coming, and we’re putting a focus on quality of life fixes for 1.17, many of which have been pulled from community requests. Some of the fixes coming in 1.17 include:

  • Fixed an issue where a player’s ammo carrier and armor could disappear from the character model when he is in the vehicle in online game modes.
  • Fixed an issue a player’s gloved hand obstructs the sight picture when using AS Val with loading grip
  • Fixed an issue where optics with multiple zoom levels get lens tinted after switching ADS mode while aiming in Picture In Picture mode
  • Fixed an issue where when using the A10 call-in, some of the rounds will instead explode at the origin point of the map (0,0)
  • Fixed an issue where the player could fall out of the map on Outskirts
  • Enabled Chaos Vehicles & the Water Plugin for the release build of the game to allow mods that uses them to function properly
  • Fixed an issue where the exhaust trail for the Rocket Barrage is rotated 90 degrees
  • Fixed an issue where the restricted zone covers the unrestricted zone on Crossing (Push Insurgents)
  • And more!

A word from Jeroen, the Game Design Director:

“As we continue development, we’re thrilled to share that we’re working on a new level from scratch for a future update. Instead of just writing about it, here’s an exclusive sneak peek at an early concept of the map. We hope you’re as excited as we are to see this map come to fruition and can’t wait to share more in the future!”

-Jeroen

THANK YOU

Well, that brings us to the end of this post, but before we sign off we want to extend a great big thank you to the community for your ongoing support and feedback. Sandstorm is five years old now and we know that’s a testament to the community’s passion for the series. Your support means everything to the team and we look forward to releasing future updates, fixes and improvements! See you in the field soldiers!

-The Insurgency: Sandstorm team

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Update 1.15 Operation: Onslaught – Hotfix #2 https://newworldinteractive.com/update-1-15-operation-onslaught-hotfix-2s/ Wed, 22 May 2024 16:03:26 +0000 https://newworldinteractive.com/?p=1674 Hello Soldiers!  Let’s go full steam ahead and address the elephant in the room here: Update 1.16 is on schedule to release in the Spring and this hotfix is meant to clear the station for its arrival! Hotfix #2 is laying the metaphorical tracks for Update 1.16 to roll into its destination. This means this […]

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Hello Soldiers! 

Let’s go full steam ahead and address the elephant in the room here: Update 1.16 is on schedule to release in the Spring and this hotfix is meant to clear the station for its arrival! Hotfix #2 is laying the metaphorical tracks for Update 1.16 to roll into its destination. This means this hotfix is lighter than previous hotfixes in terms of player-facing issues being resolved.

Resolved Issues:

  • All: Fixed an issue where bullet holes weren’t displaying correctly
  • All: Fixed an issue where bullet holes would disappear on certain surfaces
  • All: Fixed an issue where player reports were not functioning correctly
  • Console: Fixed an issue where the scenario vote screen could crash
  • Console: Fixed an issue where players could be unable to change the controller layout
  • PS: Fixed an issue where the “Party Lobby” text in the party invitation window was displayed incorrectly

Just a small note about crossplay: We see a lot of people asking about this feature and whether we are still working on it/when it might be coming. The answer is a resounding YES we are still working on this, and while we don’t have more information for you yet, we will be able to start talking about that in more detail soon! 

-the Insurgency: Sandstorm team

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Update 1.15 Operation: Onslaught – Release Notes https://newworldinteractive.com/update-1-15-operation-onslaught-release-notes/ Mon, 23 Oct 2023 17:26:44 +0000 https://newworldinteractive.com/?p=1484 Hello soldiers, welcome to our next major content update, Update 1.15 Operation: Onslaught! We’ve got plenty to share with you today, including information about the latest weapons, gear, a brand new game mode, and a whole new cosmetic patch system. Read on below for all the details! New Weapons: M320 and M79 Exploding onto the […]

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Update 1.15 Operation: Onslaught

Hello soldiers, welcome to our next major content update, Update 1.15 Operation: Onslaught! We’ve got plenty to share with you today, including information about the latest weapons, gear, a brand new game mode, and a whole new cosmetic patch system. Read on below for all the details!

New Weapons: M320 and M79

Exploding onto the field of battle in Operation: Onslaught, we have two brand new grenade launchers to rain destruction on your enemies: the M320 launcher for Security, and the M79 launcher for Insurgents. Both sport rounds of 40x46mm explosive shells and have enough stopping power to bring any assault to its knees!

M320 (SEC)

Send a message with a bang with the new M320 Grenade Launcher for Security!

M79 (INS)

He sells these shells by the half dozen with the new M79 grenade launcher for Insurgents!

New DLC: The Onslaught Set Bundle

Bring unmatched destruction to the battlefield and dominate your enemies like never before with the Onslaught Set Bundle of premium gear items and weapon skins! 

The Onslaught Set Bundle contains the following DLC:

Mountain Tactical Set (SEC)

Embark on a thrilling battle with the Mountain Tactical Gear Set for Security! Gear up and conquer any rugged terrain that stands in your way.

Contains five different cosmetic gear pieces:

  •  Mountain Tactical Hat
  • Mountain Tactical Top
  • Mountain Tactical Bottom
  • Mountain Tactical Gloves
  • Mountain Tactical Boots

Digital Splatter Weapon Skin Set (SEC)

Find the perfect cover in chaotic battlefields with the Digital Splatter Weapon Skin Set and paint the battlegrounds with your personal touch.

The Digital Splatter Weapon skins can be equipped in the Loadout menu for the

Security faction for the following weapons where available:

  • Rifleman: G36K
  • Breacher: MP5A5
  • Demolitions: M320
  • Gunner: Galil SAR
  • Secondary: L106
  • Marksman: M82

Mountain Nomad Set (INS)

Combine the rugged resilience of nomadic attire and the tactical prowess of combat gear with the Mountain Nomad Gear Set for Insurgents.

Contains five different cosmetic gear pieces:

  • Mountain Nomad Hat
  • Mountain Nomad Top
  • Mountain Nomad Bottom
  • Mountain Nomad Gloves
  • Mountain Nomad Boots

Woodburn Weapon Skin Set (INS)

Bring a touch of timeless elegance to your arsenal and embrace the charm of classic wood weapons with the Woodburn Weapon Skin Set.

The Woodburn Weapon skins can be equipped in the Loadout menu for the Insurgent faction for the following weapons where available:

  • Gunner: RPK
  • Demolitions: M79
  • Breacher: AS VAL
  • Marksman: M1 Garand
  • Secondary: Makarov
  • Rifleman: FAL

Cosmetic Patch System

We’re excited to introduce our new cosmetic patch system, bringing a whole new way for players to customize their soldiers! This feature is launching with over 70 options to choose from to truly make your character your own. Both Insurgent and Security factions have many patches to choose from to set themselves apart on the field of battle! So whether you want to highlight a class, an anti-authority slogan, a specific operation, or more… there’s a patch for that!

The following patches are available at launch and purchasable with in-game currency:

Security Patches:

  • Day of Infamy
  • Britain
  • Britain khaki
  • Canada
  • Canada khaki
  • France
  • France khaki
  • Germany
  • Germany khaki
  • Turkey
  • Turkey khaki
  • Ukraine
  • Ukraine khaki
  • USA
  • USA khaki
  • Insurgency 1
  • Insurgency 2
  • Nightfall 1.7
  • Breakaway 1.8
  • Cold blood 1.9
  • Exodus 1.10
  • Warlord 1.11
  • Glasshouse 1.12
  • Livewire 1.13
  • Accolade 1.14
  • Onslaught 1.15
  • Airforce
  • Elite
  • Medic
  • Military division
  • Special forces
  • S.W.A.T.
  • Advisor
  • Breacher
  • Commander
  • Demolitions
  • Gunner
  • Marksman
  • Observer
  • Rifleman
  • Shield
  • S.O.R.T. rectangle *
  • S.O.R.T. round 1 *
  • S.O.R.T. round 2 *

*available if players have the S.O.R.T. DLC on their account

Insurgent Patches

  • Defy system
  • F*ck obedience
  • No mercy
  • Stand up
  • Born to be free
  • Break your chains
  • Stop the tyranny
  • Take your life back
  • Wreak some havoc
  • Knife and chain
  • Lightning
  • Scull and bullets
  • Grenade wings
  • Hand and chain
  • Insect
  • Lightning (shield)
  • Molotov
  • Snake
  • Tiger
  • Death to the usurpers
  • Fight your way
  • Free of death
  • Achievement blast
  • Achievement blood
  • Achievement fire
  • Achievement gas
  • Achievement knife
  • Achievement skull
  • Achievement insurgency
  • Insurgency 1
  • Insurgency 2
  • Advisor
  • Breacher
  • Commander
  • Demolitions
  • Gunner
  • Marksman
  • Observer
  • Rifleman

New Game Mode: Free For All

Are you constantly top of the leaderboard? Do you think your skills outshine the rest of the server? Time to test your mettle in our newest game mode: Free For All! Be your own backup and face off against the rest of the lobby in the ultimate test of skills. Get good or die trying.

Game Mode info:

  • Kill enemies to get points. The player with the highest number of points at the end of a round wins.
  • Player is assigned a ‘solo’ faction instead of Security or Insurgents.
  • Respawns happen individually for each player shortly after they die.
  • Available classes are:
    • Assault
    • Breacher
    • Advisor
    • Gunner
    • Marksman
  • Spectators are not allowed.

For available maps see the New Layouts section below!

New Layouts

Operation: Onslaught brings with it a total of 14 brand new layouts across five modes: Defusal, Free For All, Frontline, and the Limited Time Game Mode, Team Deathmatch. Pull up a chair and feast your eyes below for a more in-depth peek at these new layouts!

Ambush

Tideway

Defusal

Crossing

Point A
Point B

Hideout

Point A
Point B

Hillside

Point A
Point B

Tideway

Point A
Point B

Free For All

Crossing

Power Plant

Precinct

Prison

Tell

Frontline

Citadel

Team Deathmatch (LTGM)

Gap

Last Light

Prison

Resolved Issues

Gameplay Improvements

  • Fixed an issue where Molotovs and incendiaries wouldn’t destroy caches
  • Fixed an issue where NPC’s would “T-pose” after death
  • Fixed an issue where the spent grenade model could appear on the “M1 Garand” when switching to the standard firing mode
  • Fixed an issue where Molotov rag does not appear to be burning
  • Fixed an issue where the player is holding the wrong weapon after switching sides in Firefight
  • Fixed an issue where muzzle flashes may not render correctly after switching between primary and secondary weapons
  • Fixed an issue where the MR73 secondary weapon would not show correctly in the menu on Hardcore Checkpoint Insurgents
  • Fixed an issue where the player was able to throw a grenade while prone and moving
  • Fixed an issue where NVG would hang in the air after a players death
  • Fixed an issue where the gas mask would appear stuck in the players hand in third person if they hit the unequip button repeatedly
  • Fixed an issue where dismemberment wasn’t working correctly on bots in local play
  • Fixed an issue where the player could die when selecting their own team in a versus game mode
  • Fixed an issue where the game could crash on the last point of Checkpoint Insurgents on Last Light in local play
  • Fixed an issue where vehicles would only take damage after being used
  • Fixed an issue where opening the scoreboard at the beginning of a round would cause the player to move automatically
  • Fixed an issue where smoke grenades could be held while active
  • Fixed an issue where the customization menu could stop functioning
  • Fixed an issue where the game could lock up if a player switched windows with the chat window open
  • Fixed an issue where two mines would be dropped if a player was killed while planting a mine
  • Fixed an issue where players could scavenge infinite underbarrel ammunition
  • Fixed an issue where ragdolls wouldn’t be affected by physics
  • Fixed an issue where the if a player unequipped all weapons but the knife before round start, they may spawn with no weapons. 
  • Reverted Molotov and AN-M14 radius and damage to pre 1.14 level 
  • Fixed an issue where the tool-tip for Fire Support was not shown on screen
  • Fixed an issue where the first round loaded into a fully emptied KS-23 was not counted

Art & Graphics

  • Fixed an issue where the body of a dead player would immediately disappear leaving their armor floating in the air
  • Fixed an issue where the Anchor, Imperial and Garibaldi beards become invisible when wearing the Balaclava Open
  • Fixed an issue where the 4x-1x M150 BUS scope is distorted when aiming through 1x mode with the picture-in-picture setting turned on
  • Fixed an issue where the incorrect animation would play when switching the Famas’ fire mode
  • Fixed an issue where switching away and back to an empty launcher would show the player load an invisible grenade.
  • Fixed an issue where reloading the MR73 would show the wrong model briefly
  • Fixed an issue where having a quick draw grip equipped would break the explosive planting animation
  • Fixed an issue where bullet decals could render at the wrong size
  • Fixed an issue where the sight could partially disappear while firing using a 1x sight on the M4A1 or M16A4
  • Fixed an issue where bullethole decals on windows could flash
  • Fixed an issue where the arms of dead players could clench and unclench
  • Fixed an issue where bipods wouldn’t reflect their proper stance in third person
  • Fixed an issue where flashlight attachments on the G3A3 would clip through the bipod
  • Fixed an issue where having a grip equipped on the M60E4 would cause part of the model to float in front of the sight 
  • Fixed an issue where several optics would become partially invisible if the FOV was changed from it’s default setting
  • Fixed an issue where bullets would be shown between the feet of a player who had the MDR equipped
  • Fixed an issue where the players left hand appeared deformed when resupplying from a supply box with the KSG equipped
  • Fixed an issue where the sprinting animation was broken in third person on Hardcore Checkpoint
  • Fixed an issue where changing the FOV would cause issues with ADS animations
  • Fixed an issue where the mag and bolt would move when reloading the M4A1 or M16A4
  • Fixed an issue where mounted MG’s had no collision

UI/UX

  • Fixed an issue where when using voice chat the UI element could show “Team & Proximity” when using “Proximity” 
  • Fixed an issue where the vehicle door icon would display when interacting with the Technical turret
  • Fixed an issue where the vehicle horn button was missing from the binds and controls settings
  • Fixed an issue where the laser dot looked like a square even on the highest settings
  • Fixed an issue where the UI icon for the PMC Mottom displayed other pants
  • Fixed an issue where Basic Training could always show as incomplete
  • Fixed an issue where using the handbrake in a vehicle caused a strange spammable noise
  • Fixed an issue where resetting controller layout to default would not reset the values
  • Fixed an issue where “CO-OP’ text would be displayed in the top left corner ot the post match UI in local games
  • Fixed an issue where the “custom color” prompt window will remain stuck on the user’s screen if it is opened during the end of a round where teams are swapped in Versus
  • Fixed an issue where the Ammo carrier of the Security faction is available for Insurgents in “Customize” and “Range” mode
  • Fixed an issue where the explosive launcher wouldn’t appear correctly attached when viewed in third person
  • Fixed an issue where “Uniform Camo” does not appear in the color variations of the “Pilot” set
  • Fixed an issue where Worn Veteran appears as “Damascus Weapon Set” within the unlock screen

Level Design Improvements & Fixes

  • Fixed an issue where a door model on Precinct would fall through the world when breached
  • Fixed an issue on Outskirts where a playable areas showed as an out of bounds area
  • Fixed several issues with lighting inside building on Outskirts

Miscellaneous

  • Fixed an issue where a players mic could transmit audio without holding the “push to talk” button
  • Fixed an issue where cross-platform players could not report each other
  • FAL damage values returned to pre-1.14 levels
  • Fixed an issue where the wire cutters displayed incorrectly in third person while defusing the bomb in Defusal mode

Known Issues

  • An invited player cannot create a party if the leader left the party before the invite window opens
  • Molotov fire does no damage to a player if they throw it directly at their own feet from a prone position
  • The Mountain Tactical has some clipping issues
  • The damage area of the AN-M14 Incindiary may suspend in the air if the grenade explodes while airborne
  • Team voice chat may not work correctly after the first match while playing in Ambush and Defusal mode
  • Upon exiting Checkpoint mode, a party member may not be correctly promoted to party leader after the current leader leaves
  • Mountain Tactical Bottoms may cause players feet to display on the wrong feet in third person

Conclusion

We can’t wait to dive into Update 1.15 Operation: Onslaught with you tomorrow, and swing by the live stream on Thursday to see Free For All in action!

We also have our FAQ for your reference anytime.

The post Update 1.15 Operation: Onslaught – Release Notes appeared first on New World Interactive.

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Celebrating 13 Years of NWI! https://newworldinteractive.com/celebrating-13-years-of-nwi/ Thu, 27 Apr 2023 18:10:46 +0000 https://newworldinteractive.com/?p=1420 Happy Birthday to us!

The post Celebrating 13 Years of NWI! appeared first on New World Interactive.

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Once upon a time, New World Interactive was a small team of passionate modders dreaming of creating something special together. Thirteen years later, and golly, did we ever! Several critically acclaimed games later, we’re incredibly proud of what we have achieved so far.

None of this would have been possible without the support of our fantastic community and dedicated teams, past and present, and for that, we thank you. We are deeply grateful for your trust in us and the countless hours of fun and excitement we have shared together.

20 million mod.io downloads!

Flash forward to now; we continue to update Insurgency: Sandstorm (Operation: Accolade launched this month!), and we hit the incredible milestone of 20 million mod downloads on mod.io.

Can you believe it? From mod to modded.

Here’s an example of two unique maps created by our community: 

Highlands 

A picturesque cold, snowy map set in a valley in the mountains, Highlands, has 364k downloads. One side of the map is home to a scenic frozen lake, the other, a shanty town. Separating the spawns is a forest. This map has many game modes and supports day and night!

TORO

TORO has surpassed all others with over 820k downloads, making it the most downloaded user-created map to date. Players can enjoy many game modes as they explore this alluring town fighting through the streets and buildings. Supporting day and night modes, Toro is a must-try!

Download these maps and more at the dedicated Insurgency: Sandstorm page on mod.io.

Looking Forward

Thank you for being a part of our journey so far; we can’t wait to see what the future holds, so here’s to many more amazing years with New World Interactive!

The post Celebrating 13 Years of NWI! appeared first on New World Interactive.

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Update 1.14 Operation: Accolade – Hotfix notes https://newworldinteractive.com/update-1-14-operation-accolade-hotfix-notes/ Thu, 20 Apr 2023 15:59:30 +0000 https://newworldinteractive.com/?p=1409 Hello once again Sandstorm community,

We would like to welcome you to the Hotfix notes for Update 1.14 Operation: Accolade!

The post Update 1.14 Operation: Accolade – Hotfix notes appeared first on New World Interactive.

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Welcome to the 1.14 Operation: Accolade Hotfix! 

Thank you, everyone for your feedback following our latest update! We are pleased to announce that we have fixed your major issues! Please continue reading and see if your issue is solved! 

The following fixes are in for all platforms. The PC Hotfix will release first, and the console release is coming soon. 

These patch notes still apply to all platforms. 

Resolved Issues

Art & Graphics

  • Resolved an issue with explosive damage not damaging destructible/dynamic objects
  • Resolved an issue with explosives wrapping around objects.
  • Resolved an issue with distant LOD in scopes not loading while using PIP scope settings.
  • Resolved an issue where FOV settings would reduce scopes’ view.
  • Resolved an issue where Technicals had no collision with bullets and projectiles.
  • Resolved an issue causing the MDR to perform an empty mag reload while using a grip.
  • Resolved an issue while using PIP mode and FOV is 70 a lens effect was present.
  • Resolved an issue with the M4A1/M16A4 1x scopes having a slight shift to the left when aiming
  • Resolved an issue with the MDR and SG 552 fast reload being cropped in first person.
  • Resolved an issue causing grenades to have a delay when throwing back a grenade.
  • Resolved an issue where the full reload animation would play instead of fast reload
  • Resolved an issue where weapons would no longer drop from the characters hands.

Gameplay Improvements

  • Resolved an issue causing AI to T-pose after death.
  • Resolved an issue where players could scavenge an infinite amount of explosive ammo
  • Resolved an issue where flashbangs would blind players for an extended period of time.
  • Resolved an issue causing the C4 and IED explosion radius being too small.

Level Design Improvements & Fixes

  • Resolved an issue with players falling through terrain on Last Light.
  • Resolved an issue where players were able to destroy the last objective across the map on Last Light.

UI / UX

  • Resolved an issue where party members were showing as placeholder text.
  • Resolved an issue where the compass would not disappear while using the radial comms menu
  • Resolved an issue where players could move the death cam around freely
  • Resolved an issue where ammo carriers would give 1 less magazine than they used to.
  • Resolved an issue where players could not change the radial menu settings.
  • Resolved an issue causing players being unable to deploy
  • Resolved an issue that caused all Save data to be deleted.

Miscellaneous

  • Resolved an issue with the Japanese font being incorrect
  • Resolved an issue with the Operation: Accolade DLC not appearing in the Steam store.
  • Resolved an issue where the EAC splash screen was not the new key art.
  • Resolved an issue where players were able to disable flashbangs through the console commands

KNOWN ISSUES

  •  Some textures on Hideout may appear to be missing on console.

Conclusion

Thanks for reading ‘til the end. We hope you see your fix in the list above! 
As always, if you still experience any of the above problems, please reach out to our support team.

We also have our FAQ for your reference anytime.

The post Update 1.14 Operation: Accolade – Hotfix notes appeared first on New World Interactive.

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Update 1.14 Operation: Accolade – Release Notes https://newworldinteractive.com/update-1-14-operation-accolade-release-notes/ Fri, 24 Mar 2023 15:59:00 +0000 https://newworldinteractive.com/?p=1294 Hello once again Sandstorm community,

We would like to welcome you to the release notes for Update 1.14 Operation: Accolade!

The post Update 1.14 Operation: Accolade – Release Notes appeared first on New World Interactive.

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Hello Sandstorm community!

Welcome to Operation: Accolade, the update where we are privileged to bring you content inspired by the fantastic submissions we received to our mapping and cosmetic community contests! We want to acknowledge the work everyone put in by bringing their ideas to life in Insurgency: Sandstorm!! KUDOS to you! You all really brought in the thunder!

These release notes will be updated throughout the week as new content is revealed on our social channels. Want to follow along in real time? Give us a follow on Twitter!

Also, we are reminiscing on Sandstorm’s 4th birthday we recently celebrated on stream. 4 years is a big achievement, and we feel lucky to still be going strong after all these years. Of course, we can’t forget about Insurgency’s 9 year anniversary that happened back in January, too! We were joined on stream by some of the OG devs at New World who gave us the inside scoop on what development was like in those days.

Without further ado, get ready to dive in and read what we have in store for Operation: Accolade!

New Map: Last Light

Pack your bags and get ready for Last Light, the newest level to be added to Insurgency: Sandstorm! Based on the map of the same name created by Invalid_Nick for our Community Mapping Contest, Last Light takes you to a breathtaking coastal town where the action is relentless. The compact design is perfect for intense, close-to-medium-quarters combat, encouraging you to fight your way through lush interiors and out into streets awash in the glow of the golden hour. The luxurious architecture, fancy cars, and detailed, realistic interiors all add to the authenticity of this one-of-a-kind map, giving players an immersive and unforgettable experience. Join the fight and battle to control this stunning but deadly getaway town!

Last Light is Playable on:

  • Ambush
  • Checkpoint Insurgents
  • Checkpoint Security
  • Defusal
  • Domination
  • Firefight
  • Frontline
  • Outpost
  • Push Insurgents
  • Push Security
  • Survival

New Weapons: MDR and SG 552

Coming to Operation: Accolade, these brand new 20 round assault rifles sure do pack a punch. The MDR is vicious, slinging its 7.62 ammo at 960m per second, while the SG 552 stands out with its ease of use and all around versatility! Both weapons are available for the following classes:

  • Rifleman
  • Demolitions
  • Commander
  • Observer

MDR (SEC)

Unload with high-velocity precision on enemy combatants with the MDR for Security.

SG 552 (INS)

Stick and move with the versatility and mobility of the SG 552 for Insurgents

New Free Cosmetics: Scout and Rebel Fighter

We are always amazed by the creations that our community comes up with and we’re overjoyed to finally be unveiling the Scout and Rebel Fighter DLC’s. Both of these new sets are based off of the amazing contest winning submissions from our Community Cosmetics Contest.

Whether you’re looking to get your eyes on enemy movements or achieve ultimate glory in your fight against oppression, the Scout and Rebel Fighter free cosmetic sets will have you doing it in style!

Scout (SEC)

Gather intel and apply force with the Scout Gear Set for Security.

Rebel Fighter (INS)

Take up arms and rise against the enemy with the Rebel Fighter Gear Set for Insurgents.

New DLC: The Accolade Set Bundle

To celebrate four years of Sandstorm, and the incredible support from the community, get moving with the Accolade Set Bundle. Featuring premium gear and battle-worn weapon skin sets, the bundle is packed full of community-driven content.

These new DLC sets will be available for purchase upon the release of Operation: Accolade and are included in the Year 2 pass for those of you who have it standalone, or via the Gold Edition. These cosmetic items can be combined with others in-game.

Our newest weapon skins, Worn Veteran and Rust & Wrap, are based on the winner of our community cosmetics contest! We hope you are just as excited as we are to see them in action!

Soar to victory as the maverick you are with the Pilot Gear Set for Security!

Pilot Gear Set for Security

  • Pilot Helmet (Headgear)
  • Pilot Top (Torso)
  • Pilot Gloves (Hands)
  • Pilot Bottom (Legs)
  • Pilot Boots (Feet)
Flaunt your experience with the Worn Veteran Weapon Skin Set for Security

Worn Veteran Weapon Skin Set for Security

These skins can be applied to the following weapons:

  • M16A4
  • MK 18 CQBR
  • MK 14 EBR
  • M24
  • MDR 
  • M249
Tread on your enemies and leave them in your DUST with the Biker Gear Set for Insurgents!

Biker Gear Set for Insurgents

  • Biker Helmet (Headgear)
  • Biker Top (Torso)
  • Biker Gloves (Hands)
  • Biker Bottom (Legs)
  • Biker Boots (Feet)
  • Biker Tattoo
Fit for the most grizzled of fighters, the rugged Rust & Wrap Weapon Skin Set is coming for Insurgents!

Rust & Wrap Skin Set for Insurgents

These skins can be applied to the following weapons:

  • SVD
  • Mosin-Nagant
  • AKS-74U
  • AKM
  • PKM
  • SG 552

New Defusal Layouts

We think you are going to have a blast with these seven explosive new layouts for the Defusal game mode! This means we’ve almost tripled the number of available layouts, so what are you waiting for? Grab your wire-cutters and get to work! 

Bab

Point A
Point B

Farmhouse

Point A
Point B

Ministry

Point A
Point B

PowerPlant

Point A
Point B

Refinery

Point A
Point B

Summit

Point A
Point B

Tell

Point A
Point B

There you have it! We hope you are as excited as we are for all the new content to arrive in Update 1.14!

Resolved Issues

Hello again! We hope you like the new content coming to Sandstorm with Operation: Accolade! We also happen to have a whole number of fixes in this update, so read on below for those.

Please note that not all bugs or issues are experienced by every player. If anything you see below is still affecting you, or an issue you are experiencing is still in the game, please contact our support team here.

Art & Graphics

  • Resolved an issue with visual inconsistencies in the Puffer Jacket between third-person and first-person views.
  • Resolved an issue where IR laser and IR flashlight VFX were not visible in NV scopes.
  • Resolved an issue with speed reloading when using scavenged AKM ammo with the SKS.
  • Resolved an issue where the reload animation would repeat when using the Desert Eagle.
  • Resolved an issue where the ammo carrier with backpack was clipping with the Brute Top.
  • Resolved an issue with textures near the respawn point in Ministry on console.
  • Resolved an issue with textures that extended too far and blocked projectiles on Crossing.
  • Resolved an issue with textures that extended too far and blocked projectiles on Farmhouse.

Audio / VO

  • Resolved an issue where the Commander’s voice lines would loop on console. 
  • Resolved a glitching issue with the  gunshot audio on console.
  • Resolved a sound distortion issue on Bab while multiple players in the same place were shooting on console.
  • Resolved a sound distortion issue in multi-story buildings.

Gameplay Improvements

  • Resolved an issue where spawn protection gave an advantage to new players joining the match.
  • Resolved an exploit where players would stay in spawn protection mode and freely explore the level killing players.
  • Resolved an issue where the game would crash on the local match loading screen.
  • Resolved an issue with party recreation on console.

Level Design Improvements & Fixes

  • Resolved a collision issue causing players to get stuck on Tell. 
  • Resolved an issue where Objective C on Precinct Push (Insurgents) was extended too far.
  • Resolved an issue with a hole in the map on Outskirts.

Mod Tools

  • Resolved sound issues in the editor.
  • Resolved an issue of players being unable to play in editor if gamemode required a restart.
  • Resolved a crash issue during AI navigation for custom maps.
  • Resolved an issue of being unable to pack a mod.
  • Resolved an issue of being unable to load skin texture on characters.
  • Resolved an issue where the KSG and KS-23 were missing from the mod editor.
  • Resolved an issue where four frontline scenario objectives were missing.
  • Resolved an issue where a UI icon was missing for supply crates.
  • Resolved an issue where a skin-shader texture was missing.
  • Resolved an issue where loading into PIE with dev iteration would crash the SDK.
  • Resolved the example map missing the floor.
  • Resolved an issue where playing Checkpoint starts in defeat.
  • Resolved an issue where custom voice dictionaries were not working.

UI / UX

  • Resolved an issue where the scoreboard would remain on the screen after interacting with “copy platform ID”.
  • Resolved an issue of the jump button becoming inactive.
  • Resolved an issue where the player was unable to fulfill a player report.
  • Resolved an issue where players could spawn in spectator mode on console.
  • Resolved an issue where selecting “save cosmetic preset” would cause the player to get stuck in the customize menu.
  • Resolved an issue of the game crashing on the EAC screen.

Miscellaneous

  • Resolved an issue where the MK 17 Universal Digital skin had the wrong description.
  • Resolved an issue with the Skull Camo and Skull Plain cosmetic being locked on console.
  • Resolved an issue where the in-game store was empty for some EGS players.

Known Issues

Finally, our known issues section. Identifying that an issue exists is the first step to a resolution, and each piece of information we can gather about certain causes or contexts can go a long way. Every time you file a support ticket you are helping us to investigate these issues, and we truly appreciate it when you take the time to do this! If you encounter something funky, please file a ticket here

Small reminder, by the way, that we do have our FAQ page, which is a great place to look for questions you may have! 

All that said, the below list is not exhaustive so if yours is missing it doesn’t necessarily mean we aren’t looking into it!

  • AI may behave in abnormal ways.
  • Voice chat may appear as disabled. 
  • Editing a preset after you selected another cosmetic may reset every change you made.  
  • “hide hud” toggle may not work while in replay or spectator mode. 
  • Dismembered body parts may not match a character’s skin tone.

Conclusion

Thanks for sticking with us ‘till the end! We can’t wait for you to dive into this update with us as a lot of hard work went into it from the whole team!

Join our livestream on Twitch, March 30th at 11am MST to get a first look at the new content and see Last Light in action! Can’t make the livestream? That’s okay! You can follow us on our other social media to stay up to date with all things Sandstorm.

As always, see you out there in the field!

The post Update 1.14 Operation: Accolade – Release Notes appeared first on New World Interactive.

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Update 1.13 Operation: Livewire – PC Hotfix https://newworldinteractive.com/update-1-13-operation-livewire-pc-hotfix/ Thu, 05 Jan 2023 17:03:46 +0000 https://newworldinteractive.com/?p=1266 Hello everyone, and welcome to the release notes for the Operation: Livewire PC Hotfix!

The post Update 1.13 Operation: Livewire – PC Hotfix appeared first on New World Interactive.

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We’re dishing out some tasty fixes for issues that we know were affecting many of you, we implore you to explore the menu below.

Rest assured that we are aware of and continue to work on other issues still affecting the game and tweaking that needs to be done to some systems. If anything listed is still affecting you after the update, please contact our support team here.

Resolved Issues

Gameplay Improvements

  • Fixed an exploit allowing players to retain spawn protection after moving or attacking.
  • Adjusted how spawn protection behaves in Domination.
    • Spawn protection will now be disabled immediately upon performing an action in Domination.
    • Spawn protection’s total timer has been reduced to 20 seconds in Domination.

Crashes & Kicks

  • Fixed an issue where the server would crash as an objective was destroyed in the Defusal game mode.
  • Fixed an issue where players were kicked by an Easy Anti-Cheat authentication error.

Miscellaneous

  • Fixed an issue where the jump button wouldn’t function correctly.
  • Fixed an issue where the game would attempt to launch in SteamVR resulting in players being stuck on the splash screen.
  • Fixed an issue where the player would not be able to connect to a new map following a match.
  • Fixed an issue where the Rogue Spec Ops Gear Set cosmetics were unavailable after they had already been purchased.
  • Fixed an issue where the S.O.R.T. Gear Set cosmetics would not display on the character for some players.
  • Fixed an issue where the new Gunner weapons’ display names were incorrect.
  • Fixed an issue where the “match searching” window would not display for non-leader party members.
  • Fixed an issue where the in-game store would be empty for some EGS players.
  • Fixed an issue where the Operation: Livewire DLC was not divided into individual sets in the in-game store.

Frequently Asked Questions

Sometimes we are asked the similar kinds of questions! You can find the latest information about topics like the Gen 9 editions, cross-play, and more in our FAQ located here


If you require direct help or would like to report a player or bug, please open up a ticket with our support team here.

The post Update 1.13 Operation: Livewire – PC Hotfix appeared first on New World Interactive.

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